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Site américain Gamasutra

Dernière mise à jour le 09/02/2012 à 12:30
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09/02 04:38 - Opinion: My game design hat
09/02 04:35 - What Nintendo's 2011 sales mean for Wii U, third parties
08/02 23:44 - DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda
08/02 21:26 - Double Fine launches $400K Kickstarter for Schafer-led adventure game
08/02 20:43 - Gameloft Live app takes on discoverability challenges
08/02 20:14 - More than half of American households own a current gen console
08/02 20:13 - Gamasutra member blogs: From parenting to body politic
08/02 20:05 - DICE 2012: Is the publishing model broken?
08/02 19:19 - Epic, Train2Game to host indie competition based on classic role-playing books
08/02 19:18 - Top-Grossing Android Games: Updated Smurfs' Village takes on Zynga Poker
08/02 18:29 - Mad Catz reports lowered earnings in quiet third quarter
08/02 17:46 - Halfbrick's Jetpack Joyride reaches 14 million downloads
08/02 17:31 - Report: Rising Star absorbs Marvelous USA's publishing branch
08/02 17:19 - Barren January release linup to hinder U.S. game sales, analysts agree
08/02 17:19 - Barren January release lineup hindered U.S. game sales, analysts agree
08/02 16:27 - EA CFO Eric Brown resigns
08/02 15:47 - Gamebryo 4.0 to be demonstrated at GDC
08/02 15:37 - DragonVale, Modern War head iPad revenue charts
08/02 14:53 - TastemakerX raises $1.8M for gamifying music discovery
08/02 14:53 - Activision to publish shooter based on Hasbro's Battleship
08/02 14:47 - Indie Fund updates investment terms to fit more varied projects
08/02 14:45 - Image Metrics releases real-time facial animation SDK
08/02 14:39 - Road to the IGF: Damp Gnat's Wonderputt
08/02 14:01 - GameStop gives back to investors with first cash dividend
08/02 14:00 - Collaboration key to Solatorobo's creative success
08/02 13:18 - Previously-canceled True Crime: Hong Kong sees new life as Sleeping Dogs
08/02 13:15 - EA's faring well in the social race, but there's still a long way to go
08/02 13:03 - GDC 2012 brings back popular Classic Game Postmortem series
08/02 12:46 - How much do you make? Tell us in Game Developer magazine's annual salary survey
08/02 10:40 - Mobile ad network Chartboost records 1B user impressions
08/02 10:11 - Report: French game development tax breaks may be prohibited
08/02 09:42 - Browser game network BoosterMedia secures $2.3M in funding
08/02 09:05 - Strong video game releases help Time Warner to increased full-year profits
08/02 08:28 - Soul Calibur V sees a disappointing Japanese launch
08/02 07:30 - Virtual currency 'setback' causes DeNA Q3 profits drop
08/02 06:57 - UMD Passport PSP-to-Vita service not available in the U.S.
08/02 05:47 - Jumping from web to mobile: Challenges of cross-platform game development
08/02 04:56 - Critical Reception: Big Huge Games' Kingdoms of Amalur: Reckoning
08/02 04:51 - PSN dev Drinkbox Studios on porting code to 'mini-PS3' quality Vita hardware
07/02 19:34 - Bungie co-founder Alex Seropian leaves Disney
07/02 19:29 - This week in Video Game Criticism: Blizzard's moral psychopathy, narrative as a mechanic
07/02 18:50 - Fastest-growing Facebook games: From Hidden Chronicles to Fruit Ninja Frenzy
07/02 18:49 - Best of iOS news: From Ghost Trick to Reckless Racing 2
07/02 18:31 - Number of U.S. gamers more than doubled since 2008, study finds
07/02 17:53 - Disney's sparse release lineup leads to slow Q1
07/02 17:22 - Todd McFarlane brings a comic artist's eye to Kingdoms of Amalur: Reckoning
07/02 17:00 - EA showcases 2012 lineup at New York showing
07/02 16:08 - Splash Damage vets building white-label online services suite
07/02 15:25 - GDC 2012 adds Epic, DeNA, Uncharted talks to programming track
07/02 14:29 - Insanely Twisted Shadow Planet takes home Annie animation award
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